diff options
| author | megamage <none@none> | 2009-01-09 11:36:50 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-01-09 11:36:50 -0600 |
| commit | 0f0f38c6d767845ba33d4d5cf533237fe1e575dd (patch) | |
| tree | 4500e6a79c50c1f3f0dba06c0d9049f5827d287c /src/game/Spell.cpp | |
| parent | 2483026d8e822d31e8e85c7f2422c4a85f251222 (diff) | |
*Fix a bug that melee weapon spells deal too much damage.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
| -rw-r--r-- | src/game/Spell.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index e9e79cb1594..88b8b0e722e 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -5404,9 +5404,6 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul if(m_damage > 0) { - if(m_originalCaster) - m_damage = m_originalCaster->SpellDamageBonus(unit, m_spellInfo, m_damage, SPELL_DIRECT_DAMAGE); - if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]]) { if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE)) |
