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authormegamage <none@none>2009-01-09 11:36:50 -0600
committermegamage <none@none>2009-01-09 11:36:50 -0600
commit0f0f38c6d767845ba33d4d5cf533237fe1e575dd (patch)
tree4500e6a79c50c1f3f0dba06c0d9049f5827d287c /src/game/Spell.cpp
parent2483026d8e822d31e8e85c7f2422c4a85f251222 (diff)
*Fix a bug that melee weapon spells deal too much damage.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index e9e79cb1594..88b8b0e722e 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -5404,9 +5404,6 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
if(m_damage > 0)
{
- if(m_originalCaster)
- m_damage = m_originalCaster->SpellDamageBonus(unit, m_spellInfo, m_damage, SPELL_DIRECT_DAMAGE);
-
if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
{
if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE))