diff options
| author | n0n4m3 <none@none> | 2009-12-17 07:08:21 +0100 | 
|---|---|---|
| committer | n0n4m3 <none@none> | 2009-12-17 07:08:21 +0100 | 
| commit | 1db0cbc33952c50fc3115d124124b241a21afea3 (patch) | |
| tree | 76d7127c78622e7ea6dc41f1789949c6cfea8be2 /src/game/Spell.cpp | |
| parent | 67bc2fb4fe99ec0d43dcddea7d5d0624ef222c0d (diff) | |
Fixed talent Ruthlessness
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
| -rw-r--r-- | src/game/Spell.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index e06f4cbfe9f..20c4bd379d9 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2935,7 +2935,7 @@ void Spell::cast(bool skipCheck)      }      // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells -    if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo)) +    if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)      {          // Remove used for cast item if need (it can be already NULL after TakeReagents call          // in case delayed spell remove item at cast delay start  | 
