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-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index e06f4cbfe9f..20c4bd379d9 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2935,7 +2935,7 @@ void Spell::cast(bool skipCheck)
}
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
- if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo))
+ if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
{
// Remove used for cast item if need (it can be already NULL after TakeReagents call
// in case delayed spell remove item at cast delay start