diff options
Diffstat (limited to 'src/game/Spell.cpp')
| -rw-r--r-- | src/game/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index e06f4cbfe9f..20c4bd379d9 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2935,7 +2935,7 @@ void Spell::cast(bool skipCheck) } // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells - if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo)) + if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157) { // Remove used for cast item if need (it can be already NULL after TakeReagents call // in case delayed spell remove item at cast delay start |
