diff options
| author | QAston <none@none> | 2009-04-15 20:34:52 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2009-04-15 20:34:52 +0200 |
| commit | 441d042d5c5317e25193769c766b60e9cae6ced4 (patch) | |
| tree | 7931669574f1a920de1e991d85fcf2bdd9250f87 /src/game/Spell.cpp | |
| parent | 80892196951a0bd6559341d03dde764c88c4d296 (diff) | |
*Set correct healing bonus for spells using coefficient.
*Always reapply aura mods as 'real' when adding aura to stack.
*Make blood frenzy expire when duration ends.
*Correct procflag for T.N.T once again.
--HG--
branch : trunk
rename : sql/updates/2685_world.sql => sql/updates/2702_world_spell_proc_event.sql
Diffstat (limited to 'src/game/Spell.cpp')
| -rw-r--r-- | src/game/Spell.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 82293f91f34..073425741d7 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1246,6 +1246,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) _duration = aur ? aur->GetAuraDuration() : -1; } triggeredAur->SetAuraDuration(_duration); + triggeredAur->SetPermanent(false); } } } |
