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authorQAston <none@none>2009-04-15 20:34:52 +0200
committerQAston <none@none>2009-04-15 20:34:52 +0200
commit441d042d5c5317e25193769c766b60e9cae6ced4 (patch)
tree7931669574f1a920de1e991d85fcf2bdd9250f87 /src/game/Spell.cpp
parent80892196951a0bd6559341d03dde764c88c4d296 (diff)
*Set correct healing bonus for spells using coefficient.
*Always reapply aura mods as 'real' when adding aura to stack. *Make blood frenzy expire when duration ends. *Correct procflag for T.N.T once again. --HG-- branch : trunk rename : sql/updates/2685_world.sql => sql/updates/2702_world_spell_proc_event.sql
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 82293f91f34..073425741d7 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1246,6 +1246,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
_duration = aur ? aur->GetAuraDuration() : -1;
}
triggeredAur->SetAuraDuration(_duration);
+ triggeredAur->SetPermanent(false);
}
}
}