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authorthenecromancer <none@none>2010-01-13 11:45:54 +0100
committerthenecromancer <none@none>2010-01-13 11:45:54 +0100
commit4b0d412e42b074ee16e24d31b4956b2877eea555 (patch)
tree89af95dd8816c45d16ffeb719665d62d9f9a0fa6 /src/game/Spell.cpp
parent91e1bf323d80304669c80f1f4171028b2facc9ac (diff)
Some more casting requirements
*Not allow cast on invisible/stealth target if not detected *Not allow banish/cyclone tapped unit *Not allow pickpocket players and units that can never be pickpocketed *Not allow disarm unarmed units --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 7f4b8bedc76..14d6f7ba812 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -4441,6 +4441,39 @@ SpellCastResult Spell::CheckCast(bool strict)
if (target->hasUnitState(UNIT_STAT_UNATTACKABLE))
return SPELL_FAILED_BAD_TARGETS;
+ if(!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH)
+ || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true))
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Not allow banish not self target
+ if (m_spellInfo->Mechanic == MECHANIC_BANISH)
+ if (target->GetTypeId() == TYPEID_UNIT &&
+ !((Player*)m_caster)->isAllowedToLoot((Creature*)target))
+ return SPELL_FAILED_CANT_CAST_ON_TAPPED;
+
+ if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET)
+ {
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+ else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
+ return SPELL_FAILED_TARGET_NO_POCKETS;
+ }
+
+ // Not allow disarm unarmed player
+ if (m_spellInfo->Mechanic == MECHANIC_DISARM)
+ {
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(!((Player*)target)->GetWeaponForAttack(BASE_ATTACK) || !((Player*)target)->IsUseEquipedWeapon(true))
+ return SPELL_FAILED_TARGET_NO_WEAPONS;
+ }
+ else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
+ return SPELL_FAILED_TARGET_NO_WEAPONS;
+ }
+ }
+
if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT;