aboutsummaryrefslogtreecommitdiff
path: root/src/game/Spell.cpp
diff options
context:
space:
mode:
authorQAston <none@none>2009-07-08 13:00:08 +0200
committerQAston <none@none>2009-07-08 13:00:08 +0200
commit68b58c1433c2220db32e0f4c222daa76356a85d8 (patch)
tree55e4e5b3df268348bb9197fc36eb87f842f6e6fb /src/game/Spell.cpp
parentf28810576dc10701cbda179f62e8c8242048ef77 (diff)
*Implement attribute flag SPELL_ATTR_EX3_DISABLE_PROC - this fixes double proc of seal auras
*Add Judgement Anti-Parry/Dodge Passive spell for paladins. --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 3d4cf7bbf10..8864c5f683f 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -824,15 +824,6 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
{
m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
}
- // Check done for judgements to make them not trigger seal effects
- else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_UNK1)
- {
- // Rogue poisons
- if (m_spellInfo->SpellFamilyName && m_spellInfo->SpellFamilyFlags)
- m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
- else
- m_canTrigger=false;
- }
}
}