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authormegamage <none@none>2009-06-15 12:34:28 -0500
committermegamage <none@none>2009-06-15 12:34:28 -0500
commit89e20ff99939789d4d722e000b1378ff11c86316 (patch)
tree5c9198b216f83281e2d4ba791f01888ae56a4608 /src/game/Spell.cpp
parent9055f25030e6de924346d92e6b588e8265918831 (diff)
*Fix build.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 645c2529433..d97bd11842d 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1208,7 +1208,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget()
&& (unit->HasAuraType(SPELL_AURA_MOD_INVISIBILITY)
|| unit->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_STEALTH, SPELLFAMILY_ROGUE, SPELLFAMILYFLAG_ROGUE_VANISH))
- && !unit->isVisibleForOrDetect(m_caster, true))
+ && !m_caster->canSeeOrDetect(unit, true))
{
// that was causing CombatLog errors
// return SPELL_MISS_EVADE;