diff options
author | krz <none@none> | 2009-05-31 01:43:36 +0200 |
---|---|---|
committer | krz <none@none> | 2009-05-31 01:43:36 +0200 |
commit | ae5f9ac22728f7f844becc6cc1b71cd4b901c79c (patch) | |
tree | 58c7ac9ea68b51a9d3ecc26b17001014e50c2c6b /src/game/Spell.cpp | |
parent | 78228818b7b3d04a2cc86146c7be8b19689ab59b (diff) |
Missing part from thenecromancer's weapon proc patch.
Some changes in ProcDamageAndSpellFor to allow triggered spells to trigger other for victim.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 29892fcfde3..2cb78e093eb 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1017,8 +1017,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, crit); // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (m_canTrigger && missInfo != SPELL_MISS_REFLECT) - caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo); + if (missInfo != SPELL_MISS_REFLECT) + caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_canTrigger); int32 gain = unitTarget->ModifyHealth( int32(addhealth) ); @@ -1043,8 +1043,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (m_canTrigger && missInfo != SPELL_MISS_REFLECT) - caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo); + if (missInfo != SPELL_MISS_REFLECT) + caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_canTrigger); caster->DealSpellDamage(&damageInfo, true); @@ -1094,8 +1094,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); procEx = createProcExtendMask(&damageInfo, missInfo); // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (m_canTrigger && missInfo != SPELL_MISS_REFLECT) - caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo); + if (missInfo != SPELL_MISS_REFLECT) + caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_canTrigger); } // Call scripted function for AI if this spell is casted upon a creature (except pets) |