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-rw-r--r--src/game/Spell.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 29892fcfde3..2cb78e093eb 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1017,8 +1017,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, crit);
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
- caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
+ if (missInfo != SPELL_MISS_REFLECT)
+ caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_canTrigger);
int32 gain = unitTarget->ModifyHealth( int32(addhealth) );
@@ -1043,8 +1043,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
- caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
+ if (missInfo != SPELL_MISS_REFLECT)
+ caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_canTrigger);
caster->DealSpellDamage(&damageInfo, true);
@@ -1094,8 +1094,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
procEx = createProcExtendMask(&damageInfo, missInfo);
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
- caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
+ if (missInfo != SPELL_MISS_REFLECT)
+ caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_canTrigger);
}
// Call scripted function for AI if this spell is casted upon a creature (except pets)