diff options
author | Xanadu <none@none> | 2010-05-30 04:23:27 +0200 |
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committer | Xanadu <none@none> | 2010-05-30 04:23:27 +0200 |
commit | 7fbeef3d09dac072aec046519a90d95f0572fcf6 (patch) | |
tree | 9808843d603e64ef863e823c89b764d0bab8dcf1 /src/game/Spell.h | |
parent | 14382dd1fe74c500d26b597e8de1498dcc30da68 (diff) |
Cleaned up and unified various sort predicates and moved them to Trinity namespace, replaced priority queues with sorts and purged some unused code.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r-- | src/game/Spell.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h index a9f73adb13f..a987e35e65d 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -436,9 +436,6 @@ class Spell void SelectSpellTargets(); void SelectEffectTargets(uint32 i, uint32 cur); void SelectTrajTargets(); - void FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster); - void FillRaidOrPartyManaPriorityTargets(UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster); - void FillRaidOrPartyHealthPriorityTargets(UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster); template<typename T> WorldObject* FindCorpseUsing(); |