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authorXanadu <none@none>2010-05-30 04:23:27 +0200
committerXanadu <none@none>2010-05-30 04:23:27 +0200
commit7fbeef3d09dac072aec046519a90d95f0572fcf6 (patch)
tree9808843d603e64ef863e823c89b764d0bab8dcf1 /src/game/Spell.h
parent14382dd1fe74c500d26b597e8de1498dcc30da68 (diff)
Cleaned up and unified various sort predicates and moved them to Trinity namespace, replaced priority queues with sorts and purged some unused code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r--src/game/Spell.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h
index a9f73adb13f..a987e35e65d 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -436,9 +436,6 @@ class Spell
void SelectSpellTargets();
void SelectEffectTargets(uint32 i, uint32 cur);
void SelectTrajTargets();
- void FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster);
- void FillRaidOrPartyManaPriorityTargets(UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster);
- void FillRaidOrPartyHealthPriorityTargets(UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster);
template<typename T> WorldObject* FindCorpseUsing();