diff options
author | megamage <none@none> | 2009-08-27 16:41:10 -0500 |
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committer | megamage <none@none> | 2009-08-27 16:41:10 -0500 |
commit | ee3c766bc95f05018e7de30d9a0768fd1246be87 (patch) | |
tree | 8f44200c1871fb0c9ab5b0a87e89295b33bee3e5 /src/game/Spell.h | |
parent | d8290149206a5f8a0a7d5d742fa6f2da280ff695 (diff) |
*Use one dynobj to handle multiple aura effects.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r-- | src/game/Spell.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h index d100f9e6ee2..93b383bed3d 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -27,6 +27,7 @@ class Unit; class Player; class GameObject; +class DynamicObject; class Aura; enum SpellCastTargetFlags @@ -555,6 +556,7 @@ class Spell GameObject* gameObjTarget; int32 damage; Aura * m_spellAura; // only used in DoAllEffectOnTarget + DynamicObject *m_spellDynObj; // only used in DoAllEffectOnTarget // this is set in Spell Hit, but used in Apply Aura handler DiminishingLevels m_diminishLevel; |