diff options
| author | Spp <none@none> | 2010-04-19 09:26:37 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2010-04-19 09:26:37 +0200 |
| commit | 74dd02d024007c3a09219177fabfe9010b1bce63 (patch) | |
| tree | 041286f1a0a20c9714199b03c60808d3b7291e48 /src/game/SpellAuraEffects.cpp | |
| parent | fdd8d2f3cc7108043f6bad036b994770f904866f (diff) | |
Remove LOTS of compile warnings
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuraEffects.cpp')
| -rw-r--r-- | src/game/SpellAuraEffects.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp index fa62761b31a..38e819f6021 100644 --- a/src/game/SpellAuraEffects.cpp +++ b/src/game/SpellAuraEffects.cpp @@ -876,7 +876,7 @@ void AuraEffect::CalculateSpellMod() void AuraEffect::ChangeAmount(int32 newAmount, bool mark) { - Unit * caster = GetCaster(); + //Unit * caster = GetCaster(); // Reapply if amount change if (newAmount != GetAmount()) { @@ -2331,7 +2331,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const { uint32 spellId = 0; uint32 spellId2 = 0; - uint32 spellId3 = 0; + //uint32 spellId3 = 0; uint32 HotWSpellId = 0; switch(GetMiscValue()) @@ -3495,7 +3495,7 @@ void AuraEffect::HandleAuraUntrackable(AuraApplication const * aurApp, uint8 mod /*** SKILLS & TALENTS ***/ /****************************/ -void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)) return; @@ -3510,7 +3510,7 @@ void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, u pet->InitTalentForLevel(); } -void AuraEffect::HandleAuraModSkill(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModSkill(AuraApplication const * aurApp, uint8 /*mode*/, bool apply) const { Unit * target = aurApp->GetTarget(); @@ -3679,7 +3679,7 @@ void AuraEffect::HandleAuraHover(AuraApplication const * aurApp, uint8 mode, boo target->SendMessageToSet(&data,true); } -void AuraEffect::HandleWaterBreathing(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleWaterBreathing(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK)) return; @@ -3968,7 +3968,7 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const * aurApp, uint8 /*********************************************************/ /*** MODIFY SPEED ***/ /*********************************************************/ -void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)) return; @@ -3978,7 +3978,7 @@ void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint target->UpdateSpeed(MOVE_RUN, true); } -void AuraEffect::HandleAuraModIncreaseMountedSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModIncreaseMountedSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)) return; @@ -4030,7 +4030,7 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const * aurApp target->UpdateSpeed(MOVE_FLIGHT, true); } -void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)) return; @@ -4040,7 +4040,7 @@ void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp, target->UpdateSpeed(MOVE_SWIM, true); } -void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)) return; @@ -4055,7 +4055,7 @@ void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint target->UpdateSpeed(MOVE_FLIGHT_BACK, true); } -void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & AURA_EFFECT_HANDLE_REAL)) return; @@ -4451,7 +4451,7 @@ void AuraEffect::HandleModPercentStat(AuraApplication const * aurApp, uint8 mode } } -void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4467,7 +4467,7 @@ void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aur target->ToPlayer()->UpdateSpellDamageAndHealingBonus(); } -void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4481,7 +4481,7 @@ void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * au target->ToPlayer()->UpdateSpellDamageAndHealingBonus(); } -void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4497,7 +4497,7 @@ void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication cons target->ToPlayer()->UpdateSpellDamageAndHealingBonus(); } -void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4511,7 +4511,7 @@ void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication con target->ToPlayer()->UpdateSpellDamageAndHealingBonus(); } -void AuraEffect::HandleModHealingDone(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleModHealingDone(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4561,7 +4561,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8 } } -void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4583,7 +4583,7 @@ void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * au target->UpdateArmor(); } -void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4600,7 +4600,7 @@ void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mo /********************************/ /*** HEAL & ENERGIZE ***/ /********************************/ -void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4616,7 +4616,7 @@ void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode, // other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate } -void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4632,7 +4632,7 @@ void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mo // other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate } -void AuraEffect::HandleModManaRegen(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleModManaRegen(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4764,7 +4764,7 @@ void AuraEffect::HandleAuraIncreaseBaseHealthPercent(AuraApplication const * aur /*** FIGHT ***/ /********************************/ -void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4777,7 +4777,7 @@ void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8 target->ToPlayer()->UpdateParryPercentage(); } -void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4790,7 +4790,7 @@ void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8 target->ToPlayer()->UpdateDodgePercentage(); } -void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4803,7 +4803,7 @@ void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8 target->ToPlayer()->UpdateBlockPercentage(); } -void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -4891,7 +4891,7 @@ void AuraEffect::HandleModSpellCritChance(AuraApplication const * aurApp, uint8 target->m_baseSpellCritChance += (apply) ? GetAmount():-GetAmount(); } -void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -5099,7 +5099,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const * a target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetAmount()), apply); } -void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -5111,7 +5111,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication con target->ToPlayer()->UpdateAttackPowerAndDamage(true); } -void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -5123,7 +5123,7 @@ void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * a target->ToPlayer()->UpdateAttackPowerAndDamage(false); } -void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; @@ -5358,7 +5358,7 @@ void AuraEffect::HandleArenaPreparation(AuraApplication const * aurApp, uint8 mo } } -void AuraEffect::HandleNoReagentUseAura(AuraApplication const * aurApp, uint8 mode, bool apply) const +void AuraEffect::HandleNoReagentUseAura(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const { if (!(mode & AURA_EFFECT_HANDLE_REAL)) return; |
