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authormegamage <none@none>2009-07-16 10:21:54 +0800
committermegamage <none@none>2009-07-16 10:21:54 +0800
commit3f39ae98757e4f7d44865a35faf34e336649befd (patch)
tree865b44b3acecdef2a4fb002f575bb111d4d8ab74 /src/game/SpellAuras.cpp
parent43ac2c4cb44fb211fdd3142ec45fea9e53308ccd (diff)
[8173] Fixes for 1822 and ranks base at spell_check detection Author: VladimirMangos
* Update AP bonus per tick to 0.18 as expected in 3.0.2 and later. * Better spell selction to avoid unrelated spells for AP bonuses --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index c891f6f7eb7..02ec1605c8b 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -4763,8 +4763,8 @@ void AuraEffect::HandlePeriodicDamage(bool apply, bool Real, bool changeAmount)
// Rake
if (m_spellProto->SpellFamilyFlags[0] & 0x1000)
{
- // $AP*0.06 bonus per tick
- m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
+ // $AP*0.18 bonus per tick
+ m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 18 / 100);
return;
}
// Lacerate