diff options
author | QAston <none@none> | 2009-05-04 15:48:10 +0200 |
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committer | QAston <none@none> | 2009-05-04 15:48:10 +0200 |
commit | 6bee2f988af8da474ecebe776e61768bcc730f46 (patch) | |
tree | 85e81f2950ff1ae1f151c9f9f981b8e8e6c5ebd5 /src/game/SpellAuras.cpp | |
parent | 30ac988ad3273d38ed9b32ba80822c04f87ae696 (diff) |
*Do not take ammo for shockwave
*Do not check weapon skills for hits against players' summons
*Apply range mods for channeled spell range check
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r-- | src/game/SpellAuras.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 2cc133d4f01..105c5a97f67 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1071,11 +1071,6 @@ void Aura::_RemoveAura() { Unit* caster = GetCaster(); - //passive auras do not get put in slots - // Note: but totem can be not accessible for aura target in time remove (to far for find in grid) - //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) - // return; - uint8 slot = GetAuraSlot(); if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID())) |