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-rw-r--r--src/game/SpellAuras.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 2cc133d4f01..105c5a97f67 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -1071,11 +1071,6 @@ void Aura::_RemoveAura()
{
Unit* caster = GetCaster();
- //passive auras do not get put in slots
- // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
- //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
- // return;
-
uint8 slot = GetAuraSlot();
if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID()))