diff options
author | megamage <none@none> | 2009-03-18 20:46:21 -0600 |
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committer | megamage <none@none> | 2009-03-18 20:46:21 -0600 |
commit | 249d0d53c0ec073f3b1f3366940a57c8563c3455 (patch) | |
tree | b818c01d87d418c13c49f88c346dd5cd0db838bb /src/game/SpellEffects.cpp | |
parent | ef47783882e609406f879856d2d3ce5ee865ec80 (diff) |
[7489] Update gameobject rotation fields if need. Author: VladimirMangos
* Fixed update absent in ".gobject turn" command
* Propetly set rotation fields for summoned objects
* Check rotation/coordinates fields values at server loading
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 30861c2f451..6479a006d8b 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4625,7 +4625,7 @@ void Spell::EffectSummonObjectWild(uint32 i) Map *map = target->GetMap(); if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, - m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { delete pGameObj; return; @@ -4673,7 +4673,7 @@ void Spell::EffectSummonObjectWild(uint32 i) { GameObject* linkedGO = new GameObject; if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map, - m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); linkedGO->SetSpellId(m_spellInfo->Id); @@ -5395,7 +5395,7 @@ void Spell::EffectDuel(uint32 i) m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 , m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 , m_caster->GetPositionZ(), - m_caster->GetOrientation(), 0, 0, 0, 0, 0, 1)) + m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, 1)) { delete pGameObj; return; @@ -5770,9 +5770,6 @@ void Spell::EffectSummonObject(uint32 i) GameObject* pGameObj = new GameObject; - float rot2 = sin(m_caster->GetOrientation()/2); - float rot3 = cos(m_caster->GetOrientation()/2); - float x,y,z; // If dest location if present if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) @@ -5787,7 +5784,7 @@ void Spell::EffectSummonObject(uint32 i) Map *map = m_caster->GetMap(); if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map, - m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0, 0, rot2, rot3, 0, 1)) + m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, 1)) { delete pGameObj; return; @@ -6430,7 +6427,7 @@ void Spell::EffectTransmitted(uint32 effIndex) GameObject* pGameObj = new GameObject; if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap, - m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { delete pGameObj; return; @@ -6443,10 +6440,6 @@ void Spell::EffectTransmitted(uint32 effIndex) case GAMEOBJECT_TYPE_FISHINGNODE: { m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,pGameObj->GetGUID()); - // Orientation3 - pGameObj->SetFloatValue(GAMEOBJECT_PARENTROTATION + 2, 0.88431775569915771 ); - // Orientation4 - pGameObj->SetFloatValue(GAMEOBJECT_PARENTROTATION + 3, -0.4668855369091033 ); m_caster->AddGameObject(pGameObj); // will removed at spell cancel // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo)) @@ -6501,7 +6494,7 @@ void Spell::EffectTransmitted(uint32 effIndex) { GameObject* linkedGO = new GameObject; if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap, - m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); //linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() ); |