diff options
author | megamage <none@none> | 2009-03-18 20:46:21 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-03-18 20:46:21 -0600 |
commit | 249d0d53c0ec073f3b1f3366940a57c8563c3455 (patch) | |
tree | b818c01d87d418c13c49f88c346dd5cd0db838bb | |
parent | ef47783882e609406f879856d2d3ce5ee865ec80 (diff) |
[7489] Update gameobject rotation fields if need. Author: VladimirMangos
* Fixed update absent in ".gobject turn" command
* Propetly set rotation fields for summoned objects
* Check rotation/coordinates fields values at server loading
--HG--
branch : trunk
-rw-r--r-- | contrib/extractor/System.cpp | 1 | ||||
-rw-r--r-- | src/game/GameObject.cpp | 42 | ||||
-rw-r--r-- | src/game/GameObject.h | 2 | ||||
-rw-r--r-- | src/game/Level2.cpp | 13 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 18 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 19 |
6 files changed, 51 insertions, 44 deletions
diff --git a/contrib/extractor/System.cpp b/contrib/extractor/System.cpp index afa2301e487..b656a6ab535 100644 --- a/contrib/extractor/System.cpp +++ b/contrib/extractor/System.cpp @@ -33,7 +33,6 @@ #else #define OPEN_FLAGS (O_RDONLY | O_BINARY) #endif - extern ArchiveSet gOpenArchives; typedef struct diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 95a83ce6819..00e60395ce4 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -125,28 +125,11 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa SetFloatValue(GAMEOBJECT_POS_X, x); SetFloatValue(GAMEOBJECT_POS_Y, y); SetFloatValue(GAMEOBJECT_POS_Z, z); - SetFloatValue(GAMEOBJECT_FACING, ang); //this is not facing angle - - int64 rotation = 0; - - double f_rot1 = sin(ang / 2.0f); - int64 i_rot1 = int64(f_rot1 / atan(pow(2.0f, -20.0f))); - rotation |= (i_rot1 << 43 >> 43) & 0x00000000001FFFFF; - - //float f_rot2 = sin(0.0f / 2.0f); - //int64 i_rot2 = f_rot2 / atan(pow(2.0f, -20.0f)); - //rotation |= (((i_rot2 << 22) >> 32) >> 11) & 0x000003FFFFE00000; - - //float f_rot3 = sin(0.0f / 2.0f); - //int64 i_rot3 = f_rot3 / atan(pow(2.0f, -21.0f)); - //rotation |= (i_rot3 >> 42) & 0x7FFFFC0000000000; - - SetUInt64Value(GAMEOBJECT_ROTATION, rotation); SetFloatValue(GAMEOBJECT_PARENTROTATION+0, rotation0); SetFloatValue(GAMEOBJECT_PARENTROTATION+1, rotation1); - SetFloatValue(GAMEOBJECT_PARENTROTATION+2, rotation2); - SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rotation3); + + UpdateRotationFields(rotation2,rotation3); // GAMEOBJECT_FACING, GAMEOBJECT_ROTATION, GAMEOBJECT_PARENTROTATION+2/3 SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size); @@ -1421,3 +1404,24 @@ const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const return GetName(); } +void GameObject::UpdateRotationFields(float rotation2 /*=0.0f*/, float rotation3 /*=0.0f*/) +{ + SetFloatValue(GAMEOBJECT_FACING, GetOrientation()); + + int64 rotation = 0; + + double f_rot1 = sin(GetOrientation() / 2.0f); + int64 i_rot1 = int64(f_rot1 / atan(pow(2.0f, -20.0f))); + rotation |= (i_rot1 << 43 >> 43) & 0x00000000001FFFFF; + + SetUInt64Value(GAMEOBJECT_ROTATION, rotation); + + if(rotation2==0.0f && rotation3==0.0f) + { + rotation2 = sin(GetOrientation()/2); + rotation3 = cos(GetOrientation()/2); + } + + SetFloatValue(GAMEOBJECT_PARENTROTATION+2, rotation2); + SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rotation3); +} diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 07f6c5a4362..89786d6b2d8 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -444,6 +444,8 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } + void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f); + void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index eea2e237035..4c5a8f51ce0 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -1793,17 +1793,11 @@ bool ChatHandler::HandleTurnObjectCommand(const char* args) o = chr->GetOrientation(); } - float rot2 = sin(o/2); - float rot3 = cos(o/2); - Map* map = obj->GetMap(); map->Remove(obj,false); obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o); - - obj->SetFloatValue(GAMEOBJECT_FACING, o); - obj->SetFloatValue(GAMEOBJECT_PARENTROTATION+2, rot2); - obj->SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rot3); + obj->UpdateRotationFields(); map->Add(obj); @@ -3582,13 +3576,10 @@ bool ChatHandler::HandleGameObjectCommand(const char* args) float o = float(chr->GetOrientation()); Map *map = chr->GetMap(); - float rot2 = sin(o/2); - float rot3 = cos(o/2); - GameObject* pGameObj = new GameObject; uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); - if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0, 0, rot2, rot3, 0, 1)) + if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, 1)) { delete pGameObj; return false; diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 1045cf982d2..6326ac7ff7a 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -1163,6 +1163,24 @@ void ObjectMgr::LoadGameobjects() int16 gameEvent = fields[16].GetInt16(); int16 PoolId = fields[17].GetInt16(); + if(data.rotation2 < -1.0f || data.rotation2 > 1.0f) + { + sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2 ); + continue; + } + + if(data.rotation3 < -1.0f || data.rotation3 > 1.0f) + { + sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3 ); + continue; + } + + if(!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation)) + { + sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id ); + continue; + } + if(data.phaseMask==0) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id ); diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 30861c2f451..6479a006d8b 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4625,7 +4625,7 @@ void Spell::EffectSummonObjectWild(uint32 i) Map *map = target->GetMap(); if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, - m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { delete pGameObj; return; @@ -4673,7 +4673,7 @@ void Spell::EffectSummonObjectWild(uint32 i) { GameObject* linkedGO = new GameObject; if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map, - m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); linkedGO->SetSpellId(m_spellInfo->Id); @@ -5395,7 +5395,7 @@ void Spell::EffectDuel(uint32 i) m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 , m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 , m_caster->GetPositionZ(), - m_caster->GetOrientation(), 0, 0, 0, 0, 0, 1)) + m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, 1)) { delete pGameObj; return; @@ -5770,9 +5770,6 @@ void Spell::EffectSummonObject(uint32 i) GameObject* pGameObj = new GameObject; - float rot2 = sin(m_caster->GetOrientation()/2); - float rot3 = cos(m_caster->GetOrientation()/2); - float x,y,z; // If dest location if present if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) @@ -5787,7 +5784,7 @@ void Spell::EffectSummonObject(uint32 i) Map *map = m_caster->GetMap(); if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map, - m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0, 0, rot2, rot3, 0, 1)) + m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, 1)) { delete pGameObj; return; @@ -6430,7 +6427,7 @@ void Spell::EffectTransmitted(uint32 effIndex) GameObject* pGameObj = new GameObject; if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap, - m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { delete pGameObj; return; @@ -6443,10 +6440,6 @@ void Spell::EffectTransmitted(uint32 effIndex) case GAMEOBJECT_TYPE_FISHINGNODE: { m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,pGameObj->GetGUID()); - // Orientation3 - pGameObj->SetFloatValue(GAMEOBJECT_PARENTROTATION + 2, 0.88431775569915771 ); - // Orientation4 - pGameObj->SetFloatValue(GAMEOBJECT_PARENTROTATION + 3, -0.4668855369091033 ); m_caster->AddGameObject(pGameObj); // will removed at spell cancel // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo)) @@ -6501,7 +6494,7 @@ void Spell::EffectTransmitted(uint32 effIndex) { GameObject* linkedGO = new GameObject; if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap, - m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); //linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() ); |