diff options
author | Trazom62 <none@none> | 2010-01-21 23:57:14 +0100 |
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committer | Trazom62 <none@none> | 2010-01-21 23:57:14 +0100 |
commit | 2a261b44e1d49e830cb94c202f38315c342c54cd (patch) | |
tree | d40803026064c98905c10758887b519f40e767ab /src/game/SpellEffects.cpp | |
parent | 54458c0f138ff1d864c1785f8bc8f566d5214f13 (diff) |
Fix EffectSendEvent to work if target is GO or Unit.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index efe742087c6..ca0e13d6277 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2680,7 +2680,18 @@ void Spell::EffectSendEvent(uint32 EffectIndex) we do not handle a flag dropping or clicking on flag in battleground by sendevent system */ sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id); - m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject); + + Object *pTarget; + if (focusObject) + pTarget = focusObject; + else if (unitTarget) + pTarget = unitTarget; + else if (gameObjTarget) + pTarget = gameObjTarget; + else + pTarget = NULL; + + m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, pTarget); } void Spell::EffectPowerBurn(uint32 i) |