diff options
| author | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
|---|---|---|
| committer | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
| commit | 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch) | |
| tree | be5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/SpellEffects.cpp | |
| parent | 7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff) | |
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
| -rw-r--r-- | src/game/SpellEffects.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index f535033b0e6..72a6ad32bb9 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -61,6 +61,7 @@ #include "SkillDiscovery.h" #include "Formulas.h" #include "Vehicle.h" +#include "TimeMgr.h" pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= { @@ -998,7 +999,7 @@ void Spell::EffectDummy(uint32 i) Creature* creatureTarget = (Creature*)unitTarget; - GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL)); + GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-sGameTime.GetGameTime()); sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019"); creatureTarget->ForcedDespawn(); |
