diff options
author | QAston <none@none> | 2009-02-03 20:42:43 +0100 |
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committer | QAston <none@none> | 2009-02-03 20:42:43 +0100 |
commit | 516cb0c6da103f2e5297beab80a19dfc88ffb4af (patch) | |
tree | 5b3773c9255497eed7815bc9afc8870a0b3d7c37 /src/game/SpellEffects.cpp | |
parent | 8b36eb7f0cd51067198d907bd799e4f5ea3d21c4 (diff) |
*Handle SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL and SPELL_AURA_MOD_IGNORE_TARGET_RESIST
*change handling SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST and SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL to use m_amount instead of fixed 100 value.
*SPELL_AURA_MOD_HEALING_RECEIVED use only when calculating aura caster healing.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 4e6e29aaf8c..0fec6925203 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -300,7 +300,7 @@ void Spell::EffectEnvirinmentalDMG(uint32 i) // currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc damage = m_spellInfo->EffectBasePoints[i]+m_spellInfo->EffectBaseDice[i]; - m_caster->CalcAbsorbResist(m_caster,GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); + m_caster->CalcAbsorbResist(m_caster,GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo); m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false); if(m_caster->GetTypeId() == TYPEID_PLAYER) |