diff options
| author | Xanadu <none@none> | 2010-03-18 17:58:27 +0100 |
|---|---|---|
| committer | Xanadu <none@none> | 2010-03-18 17:58:27 +0100 |
| commit | 59e0d42260921d8d0d7d94ccdef78a4fcc149fbc (patch) | |
| tree | abfc9850add4896ca1541d373670e1003adc0579 /src/game/SpellEffects.cpp | |
| parent | 302af79bc250257c61f78e489986eaa1f20292c7 (diff) | |
Added (blizzlike) packet broadcast to near teleport. Thanks to Zor and nalimleinad (AKA anonymous colleague #1) for research.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
| -rw-r--r-- | src/game/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 98c6109a07a..a6d32aed07a 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3898,7 +3898,7 @@ void Spell::EffectDistract(uint32 /*i*/) { // For players just turn them unitTarget->ToPlayer()->SetPosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false); - unitTarget->ToPlayer()->SendTeleportAckMsg(); + unitTarget->ToPlayer()->SendTeleportAckPacket(); } else { |
