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authorKudlaty <none@none>2009-08-17 00:34:14 +0200
committerKudlaty <none@none>2009-08-17 00:34:14 +0200
commitb08bd25bc527485d4f60512671520a7dcf8052cb (patch)
tree028f4ae13611675296ddf22385059908ca4b4b4b /src/game/SpellEffects.cpp
parentcad925e31d0cf71ead219d717ce34e6fea8be251 (diff)
parentbf3928d16352e1c0034ae41aebc69a21504870de (diff)
merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 4824b260334..39eb470bc9c 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2014,10 +2014,11 @@ void Spell::EffectForceCast(uint32 i)
{
switch(m_spellInfo->Id)
{
+ // 52463 also use custom damage and the summon veh spell use that damamge and cast mount aura?
case 52588: unitTarget->RemoveAura(damage); break;
}
}
- else
+ else // this was for 52463, need further study
{
unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID);
return;