aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellEffects.cpp
diff options
context:
space:
mode:
authorAnubisss <none@none>2010-03-27 16:08:14 +0100
committerAnubisss <none@none>2010-03-27 16:08:14 +0100
commitce8cc85dfabeb57c30f2f2e6deb577abeaabaf37 (patch)
tree55dbae80d50737b77b869013552e78701e8e5201 /src/game/SpellEffects.cpp
parent769f54eedfd979101ecc9bd94dea0a274c569ed3 (diff)
Make a function(ToTempSummon()) which can convert Creature to TempSummon with a C++ cast(reinterpret_cast) and with a type check(isSummon()).
This function is like ToPlayer(), ToTotem(), etc. This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496: http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4 As a result, this commit has the advantages and the "disadvantages" too, like r7496. Please try to be polite if this commit causes some crashes. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 36f8387d91a..f63b36e8736 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -5456,7 +5456,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 52173: // Coyote Spirit Despawn
case 60243: // Blood Parrot Despawn
if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->isSummon())
- ((TempSummon*)unitTarget)->UnSummon();
+ unitTarget->ToTempSummon()->UnSummon();
return;
// Sky Darkener Assault
case 52124:
@@ -5664,10 +5664,10 @@ void Spell::EffectScriptEffect(uint32 effIndex)
if(chargesaura && chargesaura->GetCharges() > 1)
{
chargesaura->SetCharges(chargesaura->GetCharges() - 1);
- m_caster->CastSpell(unitTarget, spell_heal, true, NULL, NULL, ((TempSummon*)m_caster)->GetSummonerGUID());
+ m_caster->CastSpell(unitTarget, spell_heal, true, NULL, NULL, m_caster->ToTempSummon()->GetSummonerGUID());
}
else
- ((TempSummon*)m_caster)->UnSummon();
+ m_caster->ToTempSummon()->UnSummon();
return;
}
// Stoneclaw Totem