diff options
author | QAston <none@none> | 2009-06-09 19:33:38 +0200 |
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committer | QAston <none@none> | 2009-06-09 19:33:38 +0200 |
commit | 507b9fb0516dcde613af0f9d0276af8acbdcb585 (patch) | |
tree | efb8106e14a483b3ff85368b1ec657ae64fae08d /src/game/SpellHandler.cpp | |
parent | 4a662071aa6902c9a6790c8d485b66040ae979a2 (diff) |
*Fix Heart of the Pheonix
*Fix autoshoot rotation with steady shot.
*Make Incanter's Absorption not interrupt other casts.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r-- | src/game/SpellHandler.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index 62056a6806f..b3655448a1a 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -333,6 +333,12 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) } } + // Client is resending autoshot cast opcode when other spell is casted during shoot rotation + // Skip it to prevent "interrupt" message + if (IsAutoRepeatRangedSpell(spellInfo) && _player->m_currentSpells[CURRENT_AUTOREPEAT_SPELL] + && _player->m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo == spellInfo) + return; + // can't use our own spells when we're in possession of another unit, if(_player->isPossessing()) return; |