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authorQAston <none@none>2009-07-11 20:06:02 +0200
committerQAston <none@none>2009-07-11 20:06:02 +0200
commit84644b764412fcf36bd3014fc290b7de5f22f863 (patch)
tree36c3aa239f7c02816aa29563502232a906c9fdc1 /src/game/SpellMgr.cpp
parentbf5447b469fe957cb9ba27583d5d7f3b4df5f5b6 (diff)
*Some improvements in procflags:
-handle proc_flag_death -allow trap selection in spell proc event entry for proc_flag_on_trap *Add spell_proc_event entry for Lock and Load - by Bengan *Add spell_proc_event entry for Improved Spell Reflection. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index b5911954ce7..7c71198d3cd 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1324,10 +1324,14 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
&& !(procExtra & PROC_EX_INTERNAL_HOT))
return false;
}
+ // Trap casts are active by default
+ if (procFlags & PROC_FLAG_ON_TRAP_ACTIVATION)
+ active = true;
// Always trigger for this
- if (procFlags & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_ON_TRAP_ACTIVATION))
+ if (procFlags & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
return true;
+
if (spellProcEvent) // Exist event data
{
// Store extra req