diff options
author | QAston <none@none> | 2009-07-11 20:06:02 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-07-11 20:06:02 +0200 |
commit | 84644b764412fcf36bd3014fc290b7de5f22f863 (patch) | |
tree | 36c3aa239f7c02816aa29563502232a906c9fdc1 /src | |
parent | bf5447b469fe957cb9ba27583d5d7f3b4df5f5b6 (diff) |
*Some improvements in procflags:
-handle proc_flag_death
-allow trap selection in spell proc event entry for proc_flag_on_trap
*Add spell_proc_event entry for Lock and Load - by Bengan
*Add spell_proc_event entry for Improved Spell Reflection.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Spell.cpp | 45 | ||||
-rw-r--r-- | src/game/SpellMgr.cpp | 6 | ||||
-rw-r--r-- | src/game/SpellMgr.h | 2 | ||||
-rw-r--r-- | src/game/Unit.cpp | 13 |
4 files changed, 35 insertions, 31 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 6cba36d3af1..e946ac80322 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -798,32 +798,29 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura) { m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION; } - else + /* + Effects which are result of aura proc from triggered spell cannot proc + to prevent chain proc of these spells + */ + if ((triggeredByAura && !triggeredByAura->GetParentAura()->GetTarget()->CanProc())) { - /* - Effects which are result of aura proc from triggered spell cannot proc - to prevent chain proc of these spells - */ - if ((triggeredByAura && !triggeredByAura->GetParentAura()->GetTarget()->CanProc())) - { - m_canTrigger=false; - } + m_canTrigger=false; + } - // Ranged autorepeat attack is set as triggered spell - ignore it - if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT)) - { - if (m_IsTriggeredSpell && - (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || - m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2)) - m_procEx |= PROC_EX_INTERNAL_CANT_PROC; - else if (m_IsTriggeredSpell) - m_procEx |= PROC_EX_INTERNAL_TRIGGERED; - } - // Totem casts require spellfamilymask defined in spell_proc_event to proc - if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer()) - { - m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY; - } + // Ranged autorepeat attack is set as triggered spell - ignore it + if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT)) + { + if (m_IsTriggeredSpell && + (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || + m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2)) + m_procEx |= PROC_EX_INTERNAL_CANT_PROC; + else if (m_IsTriggeredSpell) + m_procEx |= PROC_EX_INTERNAL_TRIGGERED; + } + // Totem casts require spellfamilymask defined in spell_proc_event to proc + if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer()) + { + m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY; } } diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index b5911954ce7..7c71198d3cd 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1324,10 +1324,14 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr && !(procExtra & PROC_EX_INTERNAL_HOT)) return false; } + // Trap casts are active by default + if (procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) + active = true; // Always trigger for this - if (procFlags & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_ON_TRAP_ACTIVATION)) + if (procFlags & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH)) return true; + if (spellProcEvent) // Exist event data { // Store extra req diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 19ec48bea68..0f2e352fdcd 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -421,7 +421,7 @@ enum ProcFlags PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 15,17 flags) PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage - PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation + PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE) PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks ( this is probably wrong ) PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks ( this is probably wrong ) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 4db0b95774d..1be089e66bc 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2960,7 +2960,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool if (reflectchance > 0 && roll_chance_i(reflectchance)) { // Start triggers for remove charges if need (trigger only for victim, and mark as active spell) - ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell); + ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT , 1, BASE_ATTACK, spell); return SPELL_MISS_REFLECT; } } @@ -7818,7 +7818,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig case 56453: { // Proc only from trap activation (from periodic proc another aura of this spell) - if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION)) + if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount)) return false; break; } @@ -13443,8 +13443,8 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co if (!EventProcFlag) return false; - // Additional checks for triggered spells - if (procExtra & PROC_EX_INTERNAL_TRIGGERED) + // Additional checks for triggered spells (ignore trap casts) + if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION)) { if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED)) return false; @@ -13463,7 +13463,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co if (!allow) return false; } - // Aura added by spell can`t trogger from self (prevent drop charges/do triggers) + // Aura added by spell can`t trigger from self (prevent drop charges/do triggers) // But except periodic and kill triggers (can triggered from self) if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL))) @@ -13662,6 +13662,9 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0); } + // Proc auras on death - must be before aura/combat remove + pVictim->ProcDamageAndSpell(NULL, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, BASE_ATTACK, 0); + // if talent known but not triggered (check priest class for speedup check) bool SpiritOfRedemption = false; if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST ) |