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authorQAston <none@none>2009-05-02 16:08:52 +0200
committerQAston <none@none>2009-05-02 16:08:52 +0200
commita1f73a8a0801f217df5fe56cbe7051cd029b5f77 (patch)
treecf5bf9dbadea9a715851409b66f7dc7b09e4bd29 /src/game/SpellMgr.cpp
parent8accbc0d09a1efa27a500b2d6a8b9e76ef74c431 (diff)
*More correct handling of fly mod auras.
*Pets now learn all levelup spells. *Fix lightning overload. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index e3dfaf50477..200cc98d803 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2578,10 +2578,9 @@ void SpellMgr::LoadPetLevelupSpellMap()
continue;
SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId);
// not exist or triggered or talent
- if(!spell || !spell->spellLevel || GetTalentSpellPos(spell->Id))
+ if(!spell || !spell->spellLevel)
continue;
- // TODO: some spells have no spellfamilyflag but should be learned
- if (!spell->SpellFamilyName)
+ if(skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
continue;
mPetLevelupSpellMap.insert(PetLevelupSpellMap::value_type(creatureFamily->ID, std::make_pair(spell->spellLevel , spell->Id )));
count++;