diff options
author | QAston <none@none> | 2009-08-13 00:52:05 +0200 |
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committer | QAston <none@none> | 2009-08-13 00:52:05 +0200 |
commit | ba91c78ceb428129c366d69b0057e68dcfa86fd5 (patch) | |
tree | 734311d85101ee29e52193f02ba59d2770e640dd /src/game/SpellMgr.cpp | |
parent | 348116f6f8c115c1505dc6521551618f9c5cbbcf (diff) |
*Update Mana Shield Spell Power Coefficient - by fukifat.
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r-- | src/game/SpellMgr.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 989442c2689..81fa0b93123 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -615,6 +615,8 @@ SpellSpecific GetSpellSpecific(uint32 spellId) case SPELL_AURA_TRACK_RESOURCES: case SPELL_AURA_TRACK_STEALTHED: return SPELL_TRACKER; + case SPELL_AURA_PHASE: + return SPELL_PHASE; } } } @@ -649,6 +651,7 @@ bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2) { switch(spellSpec1) { + case SPELL_PHASE: case SPELL_TRACKER: case SPELL_WARLOCK_ARMOR: case SPELL_MAGE_ARMOR: |