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authorQAston <none@none>2009-04-13 15:52:59 +0200
committerQAston <none@none>2009-04-13 15:52:59 +0200
commitbeab3e012504d716ca8ea66a2ae46cefacc48529 (patch)
treee9121391932f83d50715513b75c1cc4d6ec35019 /src/game/SpellMgr.cpp
parentcbc6269b47120845f03efede043b52e45256f3ce (diff)
*Fix some problems with ProcFlag
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index f3f8907cfc4..59063eb05b1 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1158,7 +1158,7 @@ void SpellMgr::LoadSpellBonusess()
sLog.outString( ">> Loaded %u extra spell bonus data", count);
}
-bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active)
+bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const*& spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active)
{
// No extra req need
uint32 procEvent_procEx = PROC_EX_NONE;