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authormegamage <none@none>2008-12-23 14:58:55 -0600
committermegamage <none@none>2008-12-23 14:58:55 -0600
commitc230fb2c28a51b9033e4494d8aade3e7eedf09cf (patch)
treeecb2dcd2133568c241577e58a04f50a5e0682f3e /src/game/SpellMgr.cpp
parent31e2c74adcd4e7d4fdf33b5ce5a68ab430700a2e (diff)
*Spell system update.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 47bb47ce8b4..48f63763911 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -33,29 +33,29 @@ SpellMgr::SpellMgr()
{
switch(i)
{
- case SPELL_EFFECT_SUMMON:
- case SPELL_EFFECT_SUMMON_WILD:
- case SPELL_EFFECT_SUMMON_GUARDIAN:
- case SPELL_EFFECT_TRANS_DOOR: //summon object
- case SPELL_EFFECT_SUMMON_PET:
- case SPELL_EFFECT_SUMMON_POSSESSED:
- case SPELL_EFFECT_SUMMON_TOTEM:
- case SPELL_EFFECT_SUMMON_OBJECT_WILD:
- case SPELL_EFFECT_SUMMON_TOTEM_SLOT1:
- case SPELL_EFFECT_SUMMON_TOTEM_SLOT2:
- case SPELL_EFFECT_SUMMON_TOTEM_SLOT3:
- case SPELL_EFFECT_SUMMON_TOTEM_SLOT4:
- case SPELL_EFFECT_SUMMON_CRITTER:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
- case SPELL_EFFECT_SUMMON_DEAD_PET:
- case SPELL_EFFECT_SUMMON_DEMON:
- case SPELL_EFFECT_ADD_FARSIGHT:
- case SPELL_EFFECT_TRIGGER_SPELL_2: //ritual of summon
- case SPELL_EFFECT_TRIGGER_MISSILE:
- case SPELL_EFFECT_PERSISTENT_AREA_AURA:
+ case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27
+ case SPELL_EFFECT_SUMMON: //28
+ case SPELL_EFFECT_TRIGGER_MISSILE: //32
+ case SPELL_EFFECT_SUMMON_WILD: //41
+ case SPELL_EFFECT_SUMMON_GUARDIAN: //42
+ case SPELL_EFFECT_TRANS_DOOR: //50 summon object
+ case SPELL_EFFECT_SUMMON_PET: //56
+ case SPELL_EFFECT_ADD_FARSIGHT: //72
+ case SPELL_EFFECT_SUMMON_POSSESSED: //73
+ case SPELL_EFFECT_SUMMON_TOTEM: //74
+ case SPELL_EFFECT_SUMMON_OBJECT_WILD: //76
+ case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: //87
+ case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: //88
+ case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: //89
+ case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: //90
+ case SPELL_EFFECT_SUMMON_CRITTER: //97
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: //104
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: //105
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: //106
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: //107
+ case SPELL_EFFECT_SUMMON_DEAD_PET: //109
+ case SPELL_EFFECT_SUMMON_DEMON: //112
+ case SPELL_EFFECT_TRIGGER_SPELL_2: //151 ritual of summon
EffectTargetType[i] = SPELL_REQUIRE_DEST;
break;
case SPELL_EFFECT_PARRY: // 0