diff options
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r-- | src/game/SpellMgr.cpp | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 47bb47ce8b4..48f63763911 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -33,29 +33,29 @@ SpellMgr::SpellMgr() { switch(i) { - case SPELL_EFFECT_SUMMON: - case SPELL_EFFECT_SUMMON_WILD: - case SPELL_EFFECT_SUMMON_GUARDIAN: - case SPELL_EFFECT_TRANS_DOOR: //summon object - case SPELL_EFFECT_SUMMON_PET: - case SPELL_EFFECT_SUMMON_POSSESSED: - case SPELL_EFFECT_SUMMON_TOTEM: - case SPELL_EFFECT_SUMMON_OBJECT_WILD: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: - case SPELL_EFFECT_SUMMON_CRITTER: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: - case SPELL_EFFECT_SUMMON_DEAD_PET: - case SPELL_EFFECT_SUMMON_DEMON: - case SPELL_EFFECT_ADD_FARSIGHT: - case SPELL_EFFECT_TRIGGER_SPELL_2: //ritual of summon - case SPELL_EFFECT_TRIGGER_MISSILE: - case SPELL_EFFECT_PERSISTENT_AREA_AURA: + case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27 + case SPELL_EFFECT_SUMMON: //28 + case SPELL_EFFECT_TRIGGER_MISSILE: //32 + case SPELL_EFFECT_SUMMON_WILD: //41 + case SPELL_EFFECT_SUMMON_GUARDIAN: //42 + case SPELL_EFFECT_TRANS_DOOR: //50 summon object + case SPELL_EFFECT_SUMMON_PET: //56 + case SPELL_EFFECT_ADD_FARSIGHT: //72 + case SPELL_EFFECT_SUMMON_POSSESSED: //73 + case SPELL_EFFECT_SUMMON_TOTEM: //74 + case SPELL_EFFECT_SUMMON_OBJECT_WILD: //76 + case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: //87 + case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: //88 + case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: //89 + case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: //90 + case SPELL_EFFECT_SUMMON_CRITTER: //97 + case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: //104 + case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: //105 + case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: //106 + case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: //107 + case SPELL_EFFECT_SUMMON_DEAD_PET: //109 + case SPELL_EFFECT_SUMMON_DEMON: //112 + case SPELL_EFFECT_TRIGGER_SPELL_2: //151 ritual of summon EffectTargetType[i] = SPELL_REQUIRE_DEST; break; case SPELL_EFFECT_PARRY: // 0 |