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authormaximius <none@none>2009-09-23 19:10:46 -0700
committermaximius <none@none>2009-09-23 19:10:46 -0700
commit3fce346a522780b92ad8902ce4ce141e86a08959 (patch)
treeb46df41277e9260bbf16019f50fe7f910ecd10cb /src/game/StatSystem.cpp
parenta96c704f4647dedb5bbc27aaff209783c31a1db5 (diff)
*New damage formula, Hogger will no longer dominate your level 20 characters!
--HG-- branch : trunk
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r--src/game/StatSystem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 526eb46293d..744be0e26eb 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -870,8 +870,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
weapon_maxdamage = 0;
}
- float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct * dmg_multiplier;
- float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct * dmg_multiplier;
+ float mindamage = ((base_value * dmg_multiplier + weapon_mindamage) * base_pct + total_value) * total_pct;
+ float maxdamage = ((base_value * dmg_multiplier + weapon_maxdamage) * base_pct + total_value) * total_pct;
switch(attType)
{