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authormaximius <none@none>2009-10-09 20:48:55 -0700
committermaximius <none@none>2009-10-09 20:48:55 -0700
commitb4c7a2514d9844fccc46fc78aee0b34d1b26161e (patch)
tree6721c91c521fc3aa86dd6786877b1742b77b0e2c /src/game/StatSystem.cpp
parent3ccc348b099467441bb954147cd997fb42861951 (diff)
*Blackfathom Deeps - Event: Aku'mai, by Tartalo
*Split Personality Achivement, by Destalker *Halls of Lightning Fixes, by Destalker Volkhan fixes + Achievement Ionar Fix - without this he resets each time he is invisible, spamming sparks Arcing Burn - should be a debuff (and stackable, stackable part NYI :/) *Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom *Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass *Merges by Stryker, thanks to all authors and testers. [8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos [8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos [8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal [8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal [8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy [8536] Fixed spell 62776. By: Ambal [8539] Check pet aura range at area aura update. By: Ambal [8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok [8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok [8561] Replace another auras code call by explicit code [8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok --HG-- branch : trunk
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r--src/game/StatSystem.cpp32
1 files changed, 30 insertions, 2 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 56bde0e5442..b662769b77f 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -151,6 +151,7 @@ bool Player::UpdateAllStats()
UpdateAllSpellCritChances();
UpdateDefenseBonusesMod();
UpdateShieldBlockValue();
+ UpdateArmorPenetration();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
@@ -625,13 +626,13 @@ void Player::UpdateSpellCritChance(uint32 school)
// Store crit value
SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit);
}
-
+/*
void Player::UpdateArmorPenetration(int32 amount)
{
// Store Rating Value
SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_ARMOR_PENETRATION, amount);
}
-
+*/
void Player::UpdateMeleeHitChances()
{
m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
@@ -687,6 +688,33 @@ void Player::UpdateExpertise(WeaponAttackType attack)
}
}
+void Player::UpdateArmorPenetration()
+{
+ m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION);
+
+ AuraEffectList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
+ for(AuraEffectList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr)
+ {
+ // affects all weapons
+ if((*itr)->GetSpellProto()->EquippedItemClass == -1)
+ {
+ m_armorPenetrationPct += (*itr)->GetAmount();
+ continue;
+ }
+
+ // dependent on weapon class
+ for(uint8 i = 0; i < MAX_ATTACK; ++i)
+ {
+ Item *weapon = GetWeaponForAttack(WeaponAttackType(i));
+ if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
+ {
+ m_armorPenetrationPct += (*itr)->GetAmount();
+ break;
+ }
+ }
+ }
+}
+
void Player::ApplyManaRegenBonus(int32 amount, bool apply)
{
m_baseManaRegen+= apply ? amount : -amount;