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-rw-r--r--src/game/StatSystem.cpp32
1 files changed, 30 insertions, 2 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 56bde0e5442..b662769b77f 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -151,6 +151,7 @@ bool Player::UpdateAllStats()
UpdateAllSpellCritChances();
UpdateDefenseBonusesMod();
UpdateShieldBlockValue();
+ UpdateArmorPenetration();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
@@ -625,13 +626,13 @@ void Player::UpdateSpellCritChance(uint32 school)
// Store crit value
SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit);
}
-
+/*
void Player::UpdateArmorPenetration(int32 amount)
{
// Store Rating Value
SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_ARMOR_PENETRATION, amount);
}
-
+*/
void Player::UpdateMeleeHitChances()
{
m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
@@ -687,6 +688,33 @@ void Player::UpdateExpertise(WeaponAttackType attack)
}
}
+void Player::UpdateArmorPenetration()
+{
+ m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION);
+
+ AuraEffectList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
+ for(AuraEffectList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr)
+ {
+ // affects all weapons
+ if((*itr)->GetSpellProto()->EquippedItemClass == -1)
+ {
+ m_armorPenetrationPct += (*itr)->GetAmount();
+ continue;
+ }
+
+ // dependent on weapon class
+ for(uint8 i = 0; i < MAX_ATTACK; ++i)
+ {
+ Item *weapon = GetWeaponForAttack(WeaponAttackType(i));
+ if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
+ {
+ m_armorPenetrationPct += (*itr)->GetAmount();
+ break;
+ }
+ }
+ }
+}
+
void Player::ApplyManaRegenBonus(int32 amount, bool apply)
{
m_baseManaRegen+= apply ? amount : -amount;