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authorQAston <none@none>2009-02-06 22:08:03 +0100
committerQAston <none@none>2009-02-06 22:08:03 +0100
commite920c9d1abb165f533dc9563a27e342cc93e100d (patch)
treef329ef0fece4b11ce21809052d75b0149f6b4e3e /src/game/StatSystem.cpp
parentecfe941941039dd0aa16cda64b55dcf3a7170af5 (diff)
*Handle aura SPELL_AURA_MOD_HOT_PCT.
--HG-- branch : trunk
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r--src/game/StatSystem.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 798bf3299d0..df0e677f0c2 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -72,8 +72,9 @@ bool Player::UpdateStats(Stats stat)
break;
}
+
// Need update (exist AP from stat auras)
- if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_MEELE_ATTACK_POWER_OF_STAT_PERCENT, stat))
+ if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, stat))
UpdateAttackPowerAndDamage(false);
if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat))
UpdateAttackPowerAndDamage(true);