diff options
author | maximius <none@none> | 2009-09-10 22:15:29 -0700 |
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committer | maximius <none@none> | 2009-09-10 22:15:29 -0700 |
commit | bcf19139afae87b71cee87ea6a70e70fb444ea14 (patch) | |
tree | e0f9999b655ff54fb109d7a9063f904bfcf57529 /src/game/TargetedMovementGenerator.cpp | |
parent | 3441e4ef391e0096dbb3ceb6742c99f4fd994d0d (diff) |
*Cleanup comments, update THANKS (no idea if I missed anybody o_O), added Themris' Warlock's Death Coil healing and damage fix, corrected some typos
--HG--
branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r-- | src/game/TargetedMovementGenerator.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index 061e875a91c..c14ed5ba75e 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -22,7 +22,7 @@ #include "TargetedMovementGenerator.h" #include "Errors.h" #include "Creature.h" -#include "CreatureAI.h" // MrSmite 09-05-2009 PetAI_v1.0 +#include "CreatureAI.h" #include "DestinationHolderImp.h" #include "World.h" @@ -238,7 +238,6 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) } } - // MrSmite 09-05-2009 PetAI_v1.0 // Implemented for PetAI to handle resetting flags when pet owner reached if (i_destinationHolder.HasArrived()) MovementInform(owner); @@ -256,17 +255,15 @@ TargetedMovementGenerator<T>::GetTarget() const template<class T> void TargetedMovementGenerator<T>::MovementInform(T &unit) { - // MrSmite 09-05-2009 PetAI_v1.0 } template <> void TargetedMovementGenerator<Creature>::MovementInform(Creature &unit) { - // MrSmite 09-05-2009 PetAI_v1.0 // Pass back the GUIDLow of the target. If it is pet's owner then PetAI will handle unit.AI()->MovementInform(TARGETED_MOTION_TYPE, i_target.getTarget()->GetGUIDLow()); } -template void TargetedMovementGenerator<Player>::MovementInform(Player&); // MrSmite 09-05-2009 PetAI_v1.0 - Not implemented for players +template void TargetedMovementGenerator<Player>::MovementInform(Player&); // Not implemented for players template TargetedMovementGenerator<Player>::TargetedMovementGenerator(Unit &target, float offset, float angle); template TargetedMovementGenerator<Creature>::TargetedMovementGenerator(Unit &target, float offset, float angle); template bool TargetedMovementGenerator<Player>::_setTargetLocation(Player &); |