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-rw-r--r--src/game/TargetedMovementGenerator.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp
index 061e875a91c..c14ed5ba75e 100644
--- a/src/game/TargetedMovementGenerator.cpp
+++ b/src/game/TargetedMovementGenerator.cpp
@@ -22,7 +22,7 @@
#include "TargetedMovementGenerator.h"
#include "Errors.h"
#include "Creature.h"
-#include "CreatureAI.h" // MrSmite 09-05-2009 PetAI_v1.0
+#include "CreatureAI.h"
#include "DestinationHolderImp.h"
#include "World.h"
@@ -238,7 +238,6 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
}
}
- // MrSmite 09-05-2009 PetAI_v1.0
// Implemented for PetAI to handle resetting flags when pet owner reached
if (i_destinationHolder.HasArrived())
MovementInform(owner);
@@ -256,17 +255,15 @@ TargetedMovementGenerator<T>::GetTarget() const
template<class T>
void TargetedMovementGenerator<T>::MovementInform(T &unit)
{
- // MrSmite 09-05-2009 PetAI_v1.0
}
template <> void TargetedMovementGenerator<Creature>::MovementInform(Creature &unit)
{
- // MrSmite 09-05-2009 PetAI_v1.0
// Pass back the GUIDLow of the target. If it is pet's owner then PetAI will handle
unit.AI()->MovementInform(TARGETED_MOTION_TYPE, i_target.getTarget()->GetGUIDLow());
}
-template void TargetedMovementGenerator<Player>::MovementInform(Player&); // MrSmite 09-05-2009 PetAI_v1.0 - Not implemented for players
+template void TargetedMovementGenerator<Player>::MovementInform(Player&); // Not implemented for players
template TargetedMovementGenerator<Player>::TargetedMovementGenerator(Unit &target, float offset, float angle);
template TargetedMovementGenerator<Creature>::TargetedMovementGenerator(Unit &target, float offset, float angle);
template bool TargetedMovementGenerator<Player>::_setTargetLocation(Player &);