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authorChaz Brown <iamparadox@netscape.net>2009-08-07 02:47:25 -0400
committerChaz Brown <iamparadox@netscape.net>2009-08-07 02:47:25 -0400
commitd7f7862d96c8086e3ea432e90530a329841317dc (patch)
tree00d576e4a0cdfc7f18a5ad1a37c76fde08ce6eeb /src/game/TargetedMovementGenerator.cpp
parent0aef1a9a486f4262540d10c331a5cb0115d3e11e (diff)
Fix knockback effect cause the creature's position client-server sync problem - By smellbee
Details and comments on this patch found here: http://www.trinitycore.org/forum/project.php?issueid=4689 --HG-- branch : trunk
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r--src/game/TargetedMovementGenerator.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp
index c1c601921b3..da7b5cc41fe 100644
--- a/src/game/TargetedMovementGenerator.cpp
+++ b/src/game/TargetedMovementGenerator.cpp
@@ -205,7 +205,9 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
return true;
}
- if (i_destinationHolder.UpdateTraveller(traveller, time_diff))
+ bool update_traveller = (owner.GetTypeId() == TYPEID_UNIT && !((Creature*)&owner)->isPet())? i_destinationHolder.UpdateTraveller(traveller, time_diff, true) : i_destinationHolder.UpdateTraveller(traveller, time_diff, false);
+ //if (i_destinationHolder.UpdateTraveller(traveller, time_diff))
+ if(update_traveller)
{
// put targeted movement generators on a higher priority
//if (owner.GetObjectSize())