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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/TargetedMovementGenerator.h
[svn] * Proper SVN structureinit
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_TARGETEDMOVEMENTGENERATOR_H
+#define MANGOS_TARGETEDMOVEMENTGENERATOR_H
+
+#include "MovementGenerator.h"
+#include "DestinationHolder.h"
+#include "Traveller.h"
+#include "FollowerReference.h"
+
+class MANGOS_DLL_SPEC TargetedMovementGeneratorBase
+{
+ public:
+ TargetedMovementGeneratorBase(Unit &target) { i_target.link(&target, this); }
+ void stopFollowing() { }
+ protected:
+ FollowerReference i_target;
+};
+
+template<class T>
+class MANGOS_DLL_SPEC TargetedMovementGenerator
+: public MovementGeneratorMedium< T, TargetedMovementGenerator<T> >, public TargetedMovementGeneratorBase
+{
+ public:
+
+ TargetedMovementGenerator(Unit &target)
+ : TargetedMovementGeneratorBase(target), i_offset(0), i_angle(0), i_recalculateTravel(false) {}
+ TargetedMovementGenerator(Unit &target, float offset, float angle)
+ : TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle), i_recalculateTravel(false) {}
+ ~TargetedMovementGenerator() {}
+
+ void Initialize(T &);
+ void Finalize(T &);
+ void Reset(T &);
+ bool Update(T &, const uint32 &);
+ MovementGeneratorType GetMovementGeneratorType() { return TARGETED_MOTION_TYPE; }
+
+ Unit* GetTarget() const;
+
+ bool GetDestination(float &x, float &y, float &z) const
+ {
+ if(!i_destinationHolder.HasDestination()) return false;
+ i_destinationHolder.GetDestination(x,y,z);
+ return true;
+ }
+
+ void unitSpeedChanged() { i_recalculateTravel=true; }
+ private:
+
+ void _setTargetLocation(T &);
+
+ float i_offset;
+ float i_angle;
+ DestinationHolder< Traveller<T> > i_destinationHolder;
+ bool i_recalculateTravel;
+};
+#endif