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Diffstat (limited to 'src/game/TargetedMovementGenerator.h')
-rw-r--r-- | src/game/TargetedMovementGenerator.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/game/TargetedMovementGenerator.h b/src/game/TargetedMovementGenerator.h new file mode 100644 index 00000000000..725f07224ba --- /dev/null +++ b/src/game/TargetedMovementGenerator.h @@ -0,0 +1,73 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_TARGETEDMOVEMENTGENERATOR_H +#define MANGOS_TARGETEDMOVEMENTGENERATOR_H + +#include "MovementGenerator.h" +#include "DestinationHolder.h" +#include "Traveller.h" +#include "FollowerReference.h" + +class MANGOS_DLL_SPEC TargetedMovementGeneratorBase +{ + public: + TargetedMovementGeneratorBase(Unit &target) { i_target.link(&target, this); } + void stopFollowing() { } + protected: + FollowerReference i_target; +}; + +template<class T> +class MANGOS_DLL_SPEC TargetedMovementGenerator +: public MovementGeneratorMedium< T, TargetedMovementGenerator<T> >, public TargetedMovementGeneratorBase +{ + public: + + TargetedMovementGenerator(Unit &target) + : TargetedMovementGeneratorBase(target), i_offset(0), i_angle(0), i_recalculateTravel(false) {} + TargetedMovementGenerator(Unit &target, float offset, float angle) + : TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle), i_recalculateTravel(false) {} + ~TargetedMovementGenerator() {} + + void Initialize(T &); + void Finalize(T &); + void Reset(T &); + bool Update(T &, const uint32 &); + MovementGeneratorType GetMovementGeneratorType() { return TARGETED_MOTION_TYPE; } + + Unit* GetTarget() const; + + bool GetDestination(float &x, float &y, float &z) const + { + if(!i_destinationHolder.HasDestination()) return false; + i_destinationHolder.GetDestination(x,y,z); + return true; + } + + void unitSpeedChanged() { i_recalculateTravel=true; } + private: + + void _setTargetLocation(T &); + + float i_offset; + float i_angle; + DestinationHolder< Traveller<T> > i_destinationHolder; + bool i_recalculateTravel; +}; +#endif |