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authormegamage <none@none>2009-04-29 00:10:05 -0500
committermegamage <none@none>2009-04-29 00:10:05 -0500
commit4121087a8ef965b973cc83e9cbda2afa7332e02e (patch)
treec6b2a29af51c5753d9ddbbd98bd5270635787ab5 /src/game/TemporarySummon.cpp
parentf722b9b4c521741306c76d6992b4eef707ed0ddb (diff)
*Allow trigger creatures use spell2 as heroic spells.
--HG-- branch : trunk
Diffstat (limited to 'src/game/TemporarySummon.cpp')
-rw-r--r--src/game/TemporarySummon.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
index dd50480e770..cfbc2a65920 100644
--- a/src/game/TemporarySummon.cpp
+++ b/src/game/TemporarySummon.cpp
@@ -185,7 +185,10 @@ void TempSummon::InitSummon(uint32 duration)
if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && m_spells[0])
{
setFaction(owner->getFaction());
- CastSpell(this, m_spells[0], false, 0, 0, m_summonerGUID);
+ if(m_spells[1] && GetMap()->IsHeroic())
+ CastSpell(this, m_spells[1], false, 0, 0, m_summonerGUID);
+ else
+ CastSpell(this, m_spells[0], false, 0, 0, m_summonerGUID);
}
}