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authormegamage <none@none>2008-12-05 18:39:31 -0600
committermegamage <none@none>2008-12-05 18:39:31 -0600
commit3a1293ef183425fe555354c5445b43ff246d33fa (patch)
treef0ae72dfc6bed7e828a36bfee8832e60c50096b8 /src/game/ThreatManager.cpp
parentd36672cd7e4ae3d328f30c020c5421668ad4cb5e (diff)
*Update melee range calculation. By QAston.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ThreatManager.cpp')
-rw-r--r--src/game/ThreatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index 94f12f5394a..44bf18d2462 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -302,7 +302,7 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe
}
if( currentRef->getThreat() > 1.3f * pCurrentVictim->getThreat() ||
- currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() && pAttacker->IsWithinDistInMap(target, ATTACK_DISTANCE) )
+ currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() && pAttacker->IsWithinMeleeRange(target) )
{ //implement 110% threat rule for targets in melee range
found = true; //and 130% rule for targets in ranged distances
break; //for selecting alive targets