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-rw-r--r--src/game/ThreatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index 94f12f5394a..44bf18d2462 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -302,7 +302,7 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe
}
if( currentRef->getThreat() > 1.3f * pCurrentVictim->getThreat() ||
- currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() && pAttacker->IsWithinDistInMap(target, ATTACK_DISTANCE) )
+ currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() && pAttacker->IsWithinMeleeRange(target) )
{ //implement 110% threat rule for targets in melee range
found = true; //and 130% rule for targets in ranged distances
break; //for selecting alive targets