diff options
author | megamage <none@none> | 2009-08-28 11:26:20 -0500 |
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committer | megamage <none@none> | 2009-08-28 11:26:20 -0500 |
commit | ab5f515f21d1f9e735e8b2c91a64f2dd02512ed5 (patch) | |
tree | bc50ecf26bc74e872d11d21e6e17c86618462e64 /src/game/ThreatManager.cpp | |
parent | 9d28323a55aaca70135c598baaaa340a16cf4540 (diff) |
*Update flame levi script. Allow player to shoot down pyrite container and refill the demolishers.
*Other script-related fixes.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ThreatManager.cpp')
-rw-r--r-- | src/game/ThreatManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp index 001778d7b66..11e4f2ab61e 100644 --- a/src/game/ThreatManager.cpp +++ b/src/game/ThreatManager.cpp @@ -136,7 +136,7 @@ void HostilReference::updateOnlineStatus() online = getTarget()->isInAccessiblePlaceFor(creature); if(!online) { - if(creature->AI()->canReachByRangeAttack(getTarget())) + if(creature->IsWithinCombatRange(getTarget(), creature->m_CombatDistance)) online = true; // not accessible but stays online } else |