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authorBrian <runningnak3d@gmail.com>2009-12-14 11:02:44 -0700
committerBrian <runningnak3d@gmail.com>2009-12-14 11:02:44 -0700
commit45d74f8e05b0442a08713c12287f6becda34f892 (patch)
treeb3710256d2d806c277f651b953e11b7ba27bb216 /src/game/Totem.cpp
parent51a1a0aca9762947e3b3cdecd881b3f538227f47 (diff)
* Add support for proper team model IDs for totems.
* They are no longer random. * Thanks to Zor for original patch --HG-- branch : trunk
Diffstat (limited to 'src/game/Totem.cpp')
-rw-r--r--src/game/Totem.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp
index 106efdfd5a8..c7ea9b1f123 100644
--- a/src/game/Totem.cpp
+++ b/src/game/Totem.cpp
@@ -63,6 +63,20 @@ void Totem::InitStats(uint32 duration)
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
+ switch (((Player*)m_owner)->GetTeam())
+ {
+ case ALLIANCE:
+ display_id = cinfo->Modelid1;
+ break;
+ case HORDE:
+ if (cinfo->Modelid3)
+ display_id = cinfo->Modelid3;
+ else
+ display_id = cinfo->Modelid1;
+ break;
+ default:
+ break;
+ }
SetDisplayId(display_id);
}