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authorthenecromancer <none@none>2010-01-13 10:20:00 +0100
committerthenecromancer <none@none>2010-01-13 10:20:00 +0100
commit8dd67e8bb31ef3740fcff936eb65223072a52729 (patch)
treefc4b3c57850014f9eeaf10f67c63f71167fcecaa /src/game/Totem.cpp
parent6b07806d0c034e6b88cf0426c753e620841181a5 (diff)
Allow state/effect immunities ignore whole spell when one effect is immuned
(Fixes getting part of CC auras with some immunities) --HG-- branch : trunk
Diffstat (limited to 'src/game/Totem.cpp')
-rw-r--r--src/game/Totem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp
index 282dc7678cb..a6e30ca09ae 100644
--- a/src/game/Totem.cpp
+++ b/src/game/Totem.cpp
@@ -145,7 +145,7 @@ void Totem::UnSummon()
AddObjectToRemoveList();
}
-bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
+bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic) const
{
// TODO: possibly all negative auras immune?
if(GetEntry() == 5925)
@@ -160,5 +160,5 @@ bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) co
default:
break;
}
- return Creature::IsImmunedToSpellEffect(spellInfo, index);
+ return Creature::IsImmunedToSpellEffect(spellInfo, index, checkMechanic);
}