diff options
author | thenecromancer <none@none> | 2010-01-20 21:10:18 +0100 |
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committer | thenecromancer <none@none> | 2010-01-20 21:10:18 +0100 |
commit | fbe09a92f960e24b90711b55f0d2f3a864605d3d (patch) | |
tree | 0e6e42f3ab12ffa4c9059401e6651e5ed3482b11 /src/game/Totem.cpp | |
parent | 721c9262291833868b6c478410c23f732eca4d4b (diff) |
Allow spells with effect mechanic to allow apply other effects when effect with mechanic would be fail due to effect/state immunity.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Totem.cpp')
-rw-r--r-- | src/game/Totem.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp index 027d6da731a..0358cc0c990 100644 --- a/src/game/Totem.cpp +++ b/src/game/Totem.cpp @@ -145,7 +145,7 @@ void Totem::UnSummon() AddObjectToRemoveList(); } -bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic) const +bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const { // TODO: possibly all negative auras immune? if(GetEntry() == 5925) @@ -160,5 +160,5 @@ bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bo default: break; } - return Creature::IsImmunedToSpellEffect(spellInfo, index, checkMechanic); + return Creature::IsImmunedToSpellEffect(spellInfo, index); } |