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authormegamage <none@none>2009-03-25 16:04:08 -0600
committermegamage <none@none>2009-03-25 16:04:08 -0600
commit02440eaa106834edbf36cedad13a3badc6a09abe (patch)
tree04d172e04a50fcfd7dc81285855625988161915e /src/game/Unit.cpp
parent312b8e5b73fc469ec735ddc4ce0507f72805bd19 (diff)
[7538] Hide some implementation details for reputation/forced faction reaction. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c32004d647e..3f628146607 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7875,9 +7875,8 @@ bool Unit::IsHostileTo(Unit const* unit) const
// forced reaction
if(target_faction->faction)
{
- ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
- if(forceItr!=((Player*)tester)->m_forcedReactions.end())
- return forceItr->second <= REP_HOSTILE;
+ if(ReputationRank const* force =((Player*)tester)->GetForcedRankIfAny(target_faction))
+ return *force <= REP_HOSTILE;
// if faction have reputation then hostile state for tester at 100% dependent from at_war state
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
@@ -7892,9 +7891,8 @@ bool Unit::IsHostileTo(Unit const* unit) const
// forced reaction
if(tester_faction->faction)
{
- ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
- if(forceItr!=((Player const*)target)->m_forcedReactions.end())
- return forceItr->second <= REP_HOSTILE;
+ if(ReputationRank const* force = ((Player*)target)->GetForcedRankIfAny(tester_faction))
+ return *force <= REP_HOSTILE;
// apply reputation state
FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
@@ -7990,9 +7988,8 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
// forced reaction
if(target_faction->faction)
{
- ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
- if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
- return forceItr->second >= REP_FRIENDLY;
+ if(ReputationRank const* force =((Player*)tester)->GetForcedRankIfAny(target_faction))
+ return *force >= REP_FRIENDLY;
// if faction have reputation then friendly state for tester at 100% dependent from at_war state
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
@@ -8007,9 +8004,8 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
// forced reaction
if(tester_faction->faction)
{
- ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
- if(forceItr!=((Player const*)target)->m_forcedReactions.end())
- return forceItr->second >= REP_FRIENDLY;
+ if(ReputationRank const* force =((Player*)target)->GetForcedRankIfAny(tester_faction))
+ return *force >= REP_FRIENDLY;
// apply reputation state
if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))