diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c32004d647e..3f628146607 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7875,9 +7875,8 @@ bool Unit::IsHostileTo(Unit const* unit) const // forced reaction if(target_faction->faction) { - ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction); - if(forceItr!=((Player*)tester)->m_forcedReactions.end()) - return forceItr->second <= REP_HOSTILE; + if(ReputationRank const* force =((Player*)tester)->GetForcedRankIfAny(target_faction)) + return *force <= REP_HOSTILE; // if faction have reputation then hostile state for tester at 100% dependent from at_war state if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) @@ -7892,9 +7891,8 @@ bool Unit::IsHostileTo(Unit const* unit) const // forced reaction if(tester_faction->faction) { - ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); - if(forceItr!=((Player const*)target)->m_forcedReactions.end()) - return forceItr->second <= REP_HOSTILE; + if(ReputationRank const* force = ((Player*)target)->GetForcedRankIfAny(tester_faction)) + return *force <= REP_HOSTILE; // apply reputation state FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); @@ -7990,9 +7988,8 @@ bool Unit::IsFriendlyTo(Unit const* unit) const // forced reaction if(target_faction->faction) { - ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction); - if(forceItr!=((Player const*)tester)->m_forcedReactions.end()) - return forceItr->second >= REP_FRIENDLY; + if(ReputationRank const* force =((Player*)tester)->GetForcedRankIfAny(target_faction)) + return *force >= REP_FRIENDLY; // if faction have reputation then friendly state for tester at 100% dependent from at_war state if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) @@ -8007,9 +8004,8 @@ bool Unit::IsFriendlyTo(Unit const* unit) const // forced reaction if(tester_faction->faction) { - ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); - if(forceItr!=((Player const*)target)->m_forcedReactions.end()) - return forceItr->second >= REP_FRIENDLY; + if(ReputationRank const* force =((Player*)target)->GetForcedRankIfAny(tester_faction)) + return *force >= REP_FRIENDLY; // apply reputation state if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) |