diff options
author | megamage <none@none> | 2008-12-12 15:11:25 -0600 |
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committer | megamage <none@none> | 2008-12-12 15:11:25 -0600 |
commit | 041cbec7de90c4a2f627af95e6842328dfe646fe (patch) | |
tree | f18ef4a391adf5585bd722ac75c65c5aa1b6d8bd /src/game/Unit.cpp | |
parent | 7827d743a67798f0e5a38f5a2f2b5f65e5080f82 (diff) |
*Do not let spell (stun/confuse/fear) interrupt itself (cause crash).
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index f7e02f1469c..c8cf1239587 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3777,6 +3777,10 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed) if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) ) { + // for example, do not let self-stun aura interrupt itself + if(!m_currentSpells[spellType]->IsInterruptable()) + return; + // send autorepeat cancel message for autorepeat spells if (spellType == CURRENT_AUTOREPEAT_SPELL) { |